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With OJ Edit, all of that and more is not just possible - it's easy! Simply draw a picture of the map you want in your favourite image editor, convert it to a. For images, unzip one of the non-audio. With OJ Edit, the sky's the limit! Not feeling terribly creative? No problem! Originally posted by Asmis :. Last edited by LL ; 22 May, am. Last edited by rajang worldwide ; 22 May, am. Originally posted by ultra gamer chan :.

Have you checked for any changes in your local steam data? Not OJ file, but rather the user. You know, the one that epic store ilegally scan. Considering that you can turn off DLC via steam, I suspect that's where they keep things related to that. And I also guess that file also always modified each time you open steam to track last logged in and stuff. Verification is done locally, no need for internet connection.

You can still see your DLC characters in the game even if you play offline. The validation is handled through steam, this is easily available if you look at the game's page in your steam library, you can use that checklist interface to disable DLC that you do own while still retaining the item on your account. Current visibility: Friends-only. This item will only be visible in searches to you, your friends, and admins. This item has been added to your Favorites. Created by.

Phuderoso Offline. Category: Modding or Configuration , Multiplayer. Languages: English. Guide Index. Please remember Download and unpack the archive 'Download' link in the topic. Run ' OJ Renamer. Press 'Choose file' top left button 4. Navigate to your game folder where orange. Choose 'user. You may want to make a backup copy of this file just in case. Select a save slot that you want to change. Input a name click buttons. Click 'previous' and 'next' to navigate, 'clear' to erase all letters, 'back' to erase one letter.

Press OK to save the name Costumes IDs. Sound effect filenames. If at any time you have questions, you can refer in our Discord modding channel [discord. They cannot be used for any other purpose, or in any way that demeans the game or the characters, or hurts the rights of the copyright holder. It is the responsibility of all mod creators to obey local laws and respect trademarks.

Fruitbat Factory, Ltd. Before making any mod public, it is the responsibility of the creator to refer to the latest version of this document to make sure their mod is compatible with the current mod guidelines and use limitations. Unit and card textures alongside BGM, voices, and sound effect can currently be modified. Textures are located in units, alphamasks, hats, hairs, and cards game packages. Important notice : only files that are provided in unencrypted archives can be modified for the purposes of modding.

In particular voice files can be replaced with custom voiceovers, but existing voice files may not be modified or reused in any way.

The result can be seen in the Config screen, in the newly added Mods tab. Here you can see the changes to the guide.

Added a new music event for the "Final Stage" music played in Tomomo's Hell campaign. Before jumping into making your mods, there is a few things you need to know. The mods folder. The mod definition file is how you will tell the game about what your mod should do and replace. To begin, go to your mod folder, and create a new file named "mod". Make sure that the file extension is JSON. Here's below an example you can use. This section is not compatible with the legacy version. The name of your mod, used for display purposes in the mod list.

This will also define the title for your Workshop item. The description of your mod, used for display purposes in the mod list. This will also define the description for your Workshop item. This always need to be defined and updated to the current supported version. If at any point the mod definition process changes drastically, you will need to update your definition in order to load the mod.

Refer to the System Version section to know the current version. Would this item be considered as a contest submission? The value can be either true or false. If not defined, the default value is false. The latest changelog of your mod. It will appear as the change note when you update or submit your item to the Workshop.

Requires a hexadecimal color. This will modify the color of your mod box in the list. Not defining it will default to a orange color. Note: Each replacements now have their own subsection. You will need a different array of data for textures and sounds for example. You can combine multiple subsections in a single mod. The following sections in this guide will bring more details about them. The texture replacement array only require strings to the replaced paths.

This currently include: alphamasks hats hairs units cards field Textures must be using the PNG format and have the same dimensions as the original texture.

To replace a texture in the game, you must place your file in your mod where it originally appear in the game files. Homestop texture size: x Panel texture size: x The game will now handle simple paths as a complete set.

This means you do not need to add paths for all poses in a specific color, accessory, hair, ect. The ID of a eventual costume. Not defining this parameter will default to no costume. If this texture is a single unit-related file that shouldn't automatically add all poses.



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